_ _ _ ____ __ __ ___ | \ | | / \ | _ \| \/ |/ _ \ | \| | / _ \ | |_) | |\/| | | | | | |\ |/ ___ \| _ <| | | | |_| | |_| \_/_/ \_\_| \_\_| |_|\___/
\ | / ~~~~~~~~~~~~~~~~~~~~~~~~~~
\ | / | $ whoami |
----( )---- | > narmo |
/ | \ | $ uptime |
/ | \ | > too long _|
~~~~~~~~~~~~~~~~~~~~~~~~
* . * ~~~~~~~~~~~~~~~~~~~~~~~~~~
. * . | $ whoami |
( ) * | > narmo |
* C ) . | $ uptime |
( _ ) . | > too long _|
. * * ~~~~~~~~~~~~~~~~~~~~~~~~
software developer. building products end to end.
A software developer drawn to complex, ambiguous problems — the kind that don't fit neatly into a ticket and reward careful thinking. I work best where a system needs to be understood deeply before it can be built well.
I care about clean architecture, pragmatic trade-offs, and code that stays maintainable long after the original context fades. Performance, reliability, and developer experience are first-class concerns, not afterthoughts.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -